AiMalgam Core 1.1.0
API documentation for the generic Unity3D AI System
Static Public Attributes | List of all members
NikosAssets.AiMalgam.AiMalgamConstants Class Reference

Helper class for NaughtyAttributes namings and to beautify and unify the inspector design consistently More...

Static Public Attributes

const string ATTRIBUTE_FIELD_FOLDOUT_DEBUGINFO = NodeConstants.ATTRIBUTE_FIELD_FOLDOUT_DEBUGINFO
 
const string ATTRIBUTE_FIELD_BOXGROUP_EDITORONLY = HelperConstants.ATTRIBUTE_FIELD_BOXGROUP_EDITORONLY
 
const string ATTRIBUTE_FIELD_BOXGROUP_DESCRIPTIONS = HelperConstants.ATTRIBUTE_FIELD_BOXGROUP_DESCRIPTIONS
 
const string ATTRIBUTE_FIELD_BOXGROUP_EVENTS = HelperConstants.ATTRIBUTE_FIELD_BOXGROUP_EVENTS
 
const string ATTRIBUTE_FIELD_INFOBOX_OPTIONALFIELD = HelperConstants.ATTRIBUTE_FIELD_INFOBOX_OPTIONALFIELD
 
const string ATTRIBUTE_FIELD_BOXGROUP_SETTINGS = HelperConstants.ATTRIBUTE_FIELD_BOXGROUP_SETTINGS
 
const string ATTRIBUTE_FIELD_BOXGROUP_OPTIONALSETTINGS = HelperConstants.ATTRIBUTE_FIELD_BOXGROUP_OPTIONALSETTINGS
 
const string ATTRIBUTE_FIELD_BOXGROUP_STATES = "States"
 
const string ATTRIBUTE_FIELD_BOXGROUP_STATESETTINGS = "State Settings"
 
const string ATTRIBUTE_FIELD_BOXGROUP_DISPOSESETTINGS = "Dispose Settings"
 
const string ATTRIBUTE_FIELD_BOXGROUP_CONDITIONSETTINGS = "Condition Settings"
 
const string ATTRIBUTE_FIELD_BOXGROUP_CONDITIONREQU = "Condition Requirements"
 Mainly used in conditions, for their "requirements"
 
const string ATTRIBUTE_FIELD_BOXGROUP_CONDITIONS = "Conditions"
 
const string ATTRIBUTE_FIELD_BOXGROUP_BASESETTINGS = "Base Settings"
 
const string ATTRIBUTE_FIELD_BOXGROUP_TREESETTINGS = "Tree Settings"
 
const string ATTRIBUTE_FIELD_BOXGROUP_LEAFSETTINGS = "Leaf Settings"
 

Detailed Description

Helper class for NaughtyAttributes namings and to beautify and unify the inspector design consistently