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override Node | CopyNode (Node original) |
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override Node | CreateNode (Type type, Vector2 position) |
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override bool | PositionIsOnGraphGrid (Vector2 pos) |
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override bool | ConfirmIsOnGrid (Event e) |
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override void | OnDropObjects (UnityEngine.Object[] objects) |
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override void | AddContextMenuItems (GenericMenu menu, Type compatibleType=null, NodePort autoConnectToInputPort=null, NodePort.IO direction=NodePort.IO.Input) |
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override void | ShowPortContextMenu (NodePort hoveredPort) |
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override string | GetNodeMenuName (Type type) |
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override int | GetNodeMenuOrder (Type type) |
| The order by which the menu items are displayed.
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override void | OnEnable () |
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override void | OnOpen () |
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override void | OnClose () |
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override void | OnDisable () |
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override void | OnWindowFocus () |
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override void | OnGUI () |
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virtual bool | DoesTargetMatchSelectionsGraph (NodeGraph graphFromDecSys, List< NodeGraph > subGraphsFound) |
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virtual void | OnPrepareNextDecision () |
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virtual void | OnDecisionMade (AiMalgamDecision decision) |
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virtual void | TraverseDecision (AiMalgamDecision decision) |
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virtual void | ResetActiveNodeVisuals (bool repaint=true, bool updateEntity=true, bool direct=false) |
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virtual void | AddExistingNode (Node existingNode, Vector2 pos) |
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virtual void | NodeObjectPicker (string filter="") |
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virtual void | OnSelectionChanged () |
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virtual void | OnEditorPlayModeStateChanged (PlayModeStateChange stateChange) |
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virtual void | LoadMissingInputs () |
| Loads missing node (input) connections into the graph, checking each current graph node
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virtual void | LoadMissingInputsForNode (Node hostNode) |
| Loads missing node (input) connections into the graph
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virtual void | CreateMissingConnectionsOfInputs (Node hostNode, Node.NodeToGraphContainer hostNodeContainer, NodePort inputPort, object[] connectionsOfInputPort) |
| If an input field has a value innit but no connection, try to drag the value into the graph and connect it More...
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virtual void | InitAssetsTypes () |
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virtual void | InitStyles () |
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virtual void | DrawNodeInspector () |
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virtual void | DrawAssignedDeciders () |
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virtual void | DrawNodesList () |
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virtual void | DrawRequiredEnginesForActionSettings () |
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virtual void | DrawRequiredDescriptorsForConditionSettings () |
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virtual void | DrawGraphInspector () |
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virtual void | DrawAssetsChunk (string title, List< AiMalgamGEditorSettingType > types) |
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virtual void | DrawAssetsInspector () |
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virtual void | DrawFloatingMiniGraphContainer () |
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virtual void | DrawGraphInspectorBody () |
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virtual void | DrawGraphInspectorsContainer () |
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Editor | _customInspectorEditor |
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Vector2 | _customInspectorScrollPos |
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Vector2 | _graphInspectorNodesListScrollPos |
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Vector2 | _graphInspectorEnginesListScrollPos |
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Vector2 | _graphInspectorDescriptorListScrollPos |
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Vector2 | _lastMousePos = Vector2.right * 1000 |
| The stored mousepos of the current Event, since Unity stores a wrong one on non Mouse Event Types
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AiMalgamNodeGraph | _aiNodeGraph |
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readonly List< AiMalgamNode > | _draggedNodes = new List<AiMalgamNode>() |
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bool | _objectPickerAddNode |
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NodePort | _autoConnectPortOnObjectPicked |
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TimingHelper | _timingHelper = new TimingHelper(TimingHelper.TimerType.MilliSeconds, new Vector2(30,30)) |
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AiMalgamBaseDecisionSystem | _selectedDecisionSystem |
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Dictionary< string, List< AiMalgamGEditorSettingType > > | _settingTypesOfInterfacesToDisplay = new Dictionary<string, List<AiMalgamGEditorSettingType>>() |
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readonly List< AiMalgamGEditorSettingType > | _nodesInGraphList = new List<AiMalgamGEditorSettingType>() |
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AiMalgamEditorStyles.IAiMalgamTheme | _aiMalgamTheme |
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bool | _reloadStyles = true |
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Rect | _graphInspectorRect |
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Rect | _headerRect |
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Rect | _bodyRect |
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string | _tabHeaderLabel = "Manage Assets" |
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GUIContent | _editIconGUIContent |
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GUIContent | _addBoxIconGUIContent |
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GUIContent | _searchIconGUIContent |
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GUIContent | _chevronLeftIcon |
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GUIContent | _chevronRightIcon |
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GUIContent | _findFileIcon |
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GUIContent | _toggleButtonContent = new GUIContent() |
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GUIContent | _graphInspectorToolbarGUIContent |
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GUIContent | _nodeInspectorToolbarGUIContent |
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GUIContent | _assetsToolbarGUIContent |
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GUIStyle | _assetItemTextStyle |
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GUIStyle | _assetItemIconStyle |
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GUIStyle | _graphHeaderStyle |
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GUIStyle | _graphBodyStyle |
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AlternatingListStyleHelper | _alternatingListStyleHelper |
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