AiMalgam Core 1.1.0
API documentation for the generic Unity3D AI System
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A custom NodeGraph to display any AiMalgamNode to configure AI behaviors in. Is visible and assignable in the Unity inspector More...
Public Types | |
enum | AiMalgamGraphEditorTab { GraphInspector = 0 , NodeInspector = 1 , AIAssetsInspector = 2 } |
Shows the respective panel body | |
Public Member Functions | |
override void | Clear () |
Clear the hosted nodes | |
override void | OnOpen () |
override void | RemoveNode (Node node, bool record, bool clearConnections, params Node[] maintainConnections) |
virtual void | CollectRequiredEnginesForActionSettings (bool clear=false, List< AiMalgamNodeGraph > excludeSubGraphs=null) |
Fill the requiredEnginesForActions dictionary to be displayed in the panel and to indicate what AiMalgamBaseEngineWrappers are needed in order for this graph to work on an AiMalgamEntity More... | |
virtual void | CollectRequiredDescriptorsForConditionSettings (bool clear=false, List< AiMalgamNodeGraph > excludeSubGraphs=null) |
Fill the requiredDescriptorsForConditions dictionary to be displayed in the panel and to indicate what AiMalgamBaseDescriptors are needed in order for this graph to work on an AiMalgamEntity More... | |
Public Attributes | |
bool | foldOutGraphContainer = true |
AiMalgamDeciderWrapper | rootDecider |
The mandatory AiMalgamDeciderWrapper where the AI decision is made via different (custom) traversal mechanics | |
AiMalgamDeciderWrapper | awakeDecider |
Optional AiMalgamDeciderWrapper traversed through on its respective Unity event function (as its name suggests) | |
AiMalgamDeciderWrapper | enableDecider |
AiMalgamDeciderWrapper | startDecider |
bool | collapseNodesOnPanning = true |
Collapse the node bodies to safe performance and reduce lags (optional) | |
bool | collapseNodesOnSelection = true |
Dictionary< string, string[]> | requiredEnginesForActions = new Dictionary<string, string[]>() |
Displays the required AiMalgamBaseEngineWrappers for every found AiMalgamBaseSettings in this graph that are required to be on the AiMalgamEntity | |
Dictionary< string, string[]> | requiredDescriptorsForConditions = new Dictionary<string, string[]>() |
Displays the required AiMalgamBaseDescriptors for every found AiMalgamBaseConditionForDescriptors<DescriptorType> in this graph that are required to be on the AiMalgamEntity | |
Protected Member Functions | |
override void | OnValidate () |
Properties | |
AiMalgamGraphEditorTab | CurrentAIGraphEditorTab = AiMalgamGraphEditorTab.AIAssetsInspector [get, set] |
Shows the respective panel body | |
A custom NodeGraph to display any AiMalgamNode to configure AI behaviors in. Is visible and assignable in the Unity inspector
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virtual |
Fill the requiredDescriptorsForConditions dictionary to be displayed in the panel and to indicate what AiMalgamBaseDescriptors are needed in order for this graph to work on an AiMalgamEntity
clear | Restart the search and wipe old AiMalgamBaseDescriptors? |
excludeSubGraphs | Avoid forever recursion of repeating subgraphs |
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virtual |
Fill the requiredEnginesForActions dictionary to be displayed in the panel and to indicate what AiMalgamBaseEngineWrappers are needed in order for this graph to work on an AiMalgamEntity
clear | Restart the search and wipe old AiMalgamBaseEngineWrappers? |
excludeSubGraphs | Avoid forever recursion of repeating subgraphs |