AiMalgam Core 1.1.0
API documentation for the generic Unity3D AI System
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A helper AiMalgamNode used to compare AiMalgamEntitys against each other for targeting and sorting purposes Inherit this and add custom implementations! Is visible and assignable in the Unity inspector More...
Public Member Functions | |
abstract int | Compare (AiMalgamEntity entityA, AiMalgamEntity entityB, AiMalgamEntity checkAgainst) |
Compares 2 agents against each other More... | |
virtual AiMalgamEntity | GetResult (List< AiMalgamEntity > targets, AiMalgamEntity checkAgainst, bool sortOriginalList) |
Calls the Compare method and returns the first element (index 0) after sorting More... | |
Public Member Functions inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode | |
override void | OnOpen () |
Called if the AiMalgamNodeGraph hosting this Node is opened | |
virtual void | NotifyOnNodeChanged () |
A helper method to notify node value changes and emit the OnNodeChanged event | |
override object | GetValue (NodePort port) |
Used in the AiMalgamNodeGraph. More... | |
virtual void | ResetMarkingInGraph (AiMalgamEntity requester, bool forceRepaint=false) |
EDITOR ONLY EFFECT. Reset the node's visuals in the AiMalgamNodeGraph More... | |
virtual void | MarkInGraph (AiMalgamEntity requester, bool acceptedOrFailed, bool forceRepaint=false) |
EDITOR ONLY EFFECT. Set the node's visuals in the AiMalgamNodeGraph (accepted or failed) More... | |
virtual void | MarkInGraph (AiMalgamEntity requester, Color markColor, bool forceRepaint=false) |
EDITOR ONLY EFFECT. Set the node's visuals in the AiMalgamNodeGraph More... | |
Public Attributes | |
AiMalgamBaseComparison | output |
Used in the AiMalgamNodeGraph. Do not temper with it! | |
Additional Inherited Members | |
Protected Member Functions inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode | |
override void | Reset () |
override void | OnEnable () |
override void | Awake () |
override void | OnValidate () |
Events inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode | |
virtual Action< AiMalgamNode > | OnNodeChanged |
Emitted, if the node values where changed (OnValidate()) | |
A helper AiMalgamNode used to compare AiMalgamEntitys against each other for targeting and sorting purposes Inherit this and add custom implementations! Is visible and assignable in the Unity inspector
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pure virtual |
Compares 2 agents against each other
entityA | |
entityB | |
checkAgainst | The AiMalgamEntity, entityA and entityB may or may not compare to (depends on the specific implementation) |
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virtual |
Calls the Compare method and returns the first element (index 0) after sorting
targets | The targets to compare and sort |
checkAgainst | the AiMalgamEntity to check against the targets (if needed that is) |
sortOriginalList | should the passed targets list be sorted or should a copy of it be created? sorting the passed list is faster |