AiMalgam Core 1.1.0
API documentation for the generic Unity3D AI System
Public Member Functions | Public Attributes | List of all members
NikosAssets.AiMalgam.Settings.Conditions.AiMalgamBaseCondition Class Reference

A condition wrapper class to validate AiMalgamEntitys for AI decision making and action execution. Is visible and assignable in the Unity inspector More...

Public Member Functions

virtual AiMalgamConditionResult IsConditionMetFor (AiMalgamEntity targetAiMalgamEntity, AiMalgamEntity conditionsRequesterEntity)
 Inherit this and implement your custom condition! More...
 
- Public Member Functions inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode
override void OnOpen ()
 Called if the AiMalgamNodeGraph hosting this Node is opened
 
virtual void NotifyOnNodeChanged ()
 A helper method to notify node value changes and emit the OnNodeChanged event
 
override object GetValue (NodePort port)
 Used in the AiMalgamNodeGraph. More...
 
virtual void ResetMarkingInGraph (AiMalgamEntity requester, bool forceRepaint=false)
 EDITOR ONLY EFFECT. Reset the node's visuals in the AiMalgamNodeGraph More...
 
virtual void MarkInGraph (AiMalgamEntity requester, bool acceptedOrFailed, bool forceRepaint=false)
 EDITOR ONLY EFFECT. Set the node's visuals in the AiMalgamNodeGraph (accepted or failed) More...
 
virtual void MarkInGraph (AiMalgamEntity requester, Color markColor, bool forceRepaint=false)
 EDITOR ONLY EFFECT. Set the node's visuals in the AiMalgamNodeGraph More...
 

Public Attributes

AiMalgamBaseCondition output
 Used in the AiMalgamNodeGraph. Do not temper with it!
 

Additional Inherited Members

- Protected Member Functions inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode
override void Reset ()
 
override void OnEnable ()
 
override void Awake ()
 
override void OnValidate ()
 
- Events inherited from NikosAssets.AiMalgam.Settings.AiMalgamNode
virtual Action< AiMalgamNodeOnNodeChanged
 Emitted, if the node values where changed (OnValidate())
 

Detailed Description

A condition wrapper class to validate AiMalgamEntitys for AI decision making and action execution. Is visible and assignable in the Unity inspector

Member Function Documentation

◆ IsConditionMetFor()

virtual AiMalgamConditionResult NikosAssets.AiMalgam.Settings.Conditions.AiMalgamBaseCondition.IsConditionMetFor ( AiMalgamEntity  targetAiMalgamEntity,
AiMalgamEntity  conditionsRequesterEntity 
)
virtual